American Baseball League |
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O F F E N S E R U L E S & R E G U L A T I O N S |
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301: HIT & RUN 301.1 The offensive manager may call a Hit & Run whenever first base, or first and third bases are occupied. 302: SACRIFICE 302.1 The offensive manager may call a sacrifice at any time when less than two are out. This is a squeeze play when third base is occupied. 303: PINCHING HITTING 303.1 The offensive manager may elect to pinch hit for a batter at any time, except when the batter has a count charged to him. A pinch hitter may, however, replace a batter with a count charged only if the defensive manager replaces his pitcher first. 303.2 A player cannot be voluntarily removed from a game, for a pinch hitter or other purposes unless a rated defensive substitute is available on the bench. 303.3 A pitcher may enter a game as a pinch-hitter only if there are no other pinch-hitter available. 304: BASE COACHING 304.1 Before each dice roll, with a runner or runners on base, the offensive team manager may elect to "play it safe" with respect to the advancement of base runners following hits and errors. The specific runner or runners must be named (never the batter), and said runner(s) will then advance just one (1) base on a single or one-base error, and two (2) bases on a double or two-base error regardless of what the board indicates, which may also nullify a specified advancement of the batter or following base runners. Such runners thus avoid those putouts that have resulted from trying for the extra bases which the board states they otherwise would have reached safely. 304.2 The manager may elect to "play it safe" with respect to base advancement following a caught fly ball. The runner or runners must be named and said runners will then hold their bases on any caught fly, thus nullifying either a double play or a safe advancement as may be indicated on the playing board. 304.3 With a runner on third and no or one outs (and if bases are not full), the offensive manager may choose to "play it safe"on a ground ball with the infield playing in only. The runner on third then holds except on a hit or an error in which case he advances one base for each base the batter advances. Any throws by infielders that normally would have gone home go to first base. This, of course, nullifies any catcher's errors on throws home or any other play at the plate following a batted ball. 304.4 The manager may "play it safe" with respect to base stealing with runners on any of the three bases, not the batter. This nullifies the successful steals as well as outs. If either runner is being held with runners on first and third bases, all double steal attempts are nullified. Runners who "play it safe" on stealing shall have their speed reduced by one letter grade (F becomes M; M becomes S). (11/2005) 304.5 In all above coaching, the runners "playing it safe" must be named in respect to the above named situation(s) before the dice roll or coaching options on that play is lost. If a manager elects to "play it safe" without naming a specific situation, then the runner is presumed to be playing it safe on all of the above mentioned situations. 304.6 A base coaching decision which is made with regard to a baserunner does not remain in effect for subsequent batters. All base coaching options are reset each time a new batter comes to the plate. 304.7 Optional coaching does not apply to sacrifice and hit & run situations. |
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